Rust + wgpu AI Agent Kit
A downloadable tool
Brought to you by Pixel Pack Rat.
AI coding agents are great at web apps and terrible at wgpu. They invent descriptor fields from three versions ago, upload vec3s that silently misalign, rebuild bind groups every frame, and crash on resize.
This kit is a drop-in config that fixes that, for Claude Code, Cursor, Copilot and any AGENTS.md-aware agent.
What's inside:
- AGENTS.md: tool-neutral baseline with commands, 10 hard rules, architecture defaults
- CLAUDE.md: Claude Code layer that imports the baseline
- 8 glob-scoped Cursor rules (.mdc): core, GPU structs & alignment, WGSL, surface/frame loop, performance, wasm/WebGPU, game loop, error debugging
- 4 Claude Code skills: add-render-pass, add-wgsl-shader, debug-wgpu-validation, perf-frame-budget
- 20 battle-ready prompts: scaffolding, retro post-FX (pixelate/CRT), tilemaps, compute particles, shader hot-reload, wgpu version upgrades, debugging
- WGSL <-> Rust alignment cheatsheet + surface error handling snippet
- Copilot instructions file, 2-minute install guide
Who it's for: Rust devs building games, renderers or tools on wgpu (native or web) with AI agents.
Format: .zip of plain Markdown/.mdc files. Edit everything.
License: unlimited personal + commercial projects; no resale.
| Published | 7 days ago |
| Status | Released |
| Category | Tool |
| Author | assetsmithpixels |
| Tags | agentsmd, ai-coding, claude-code, cursor-rules, gamedev, rust, Shaders, webgpu, wgpu, wgsl |
Purchase
In order to download this tool you must purchase it at or above the minimum price of $1.99 USD. You will get access to the following files:

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